
I know it's the "hot thing" right now, between minecraft, No Man's Sky, roguelikes, and slews of other indie games, but it has limits. Procedurally generated content isn't new. They probably do have some interesting procedural generated worlds and animals but I am skeptical they all animate and sound different, let alone have interesting procedurally generated lore to accompany them. The hype on that game is past the stratosphere, mainly fueled by people who understand little about game development. The personality needs to change too otherwise, it's just a visual makeover and that gets boring quickly.Īlso, I wouldn't hold my breath on No Man's Sky. Spore tried to do something like this, but making races interesting is A LOT more than just changing their appearances.

Along the way, you encounter a large amount of very exotic aliens and have to engage in diplomacy talks with them.

It was sort of open ended since you could basically go anywhere, but you had an ultimate goal - to get allies and stop the evil alien race from enslaving humanity (and probably everyone else). SC2 was a heavy story based game in the sense that there was a lot dialogue and lore in the game. I'm not trying to explain the whole thing here. This is just one possible variable in why people stopped making games like that. People are ready to accept worse graphics for deeper gameplay. I think that with the resurgence of roguelikes will come the resurgence of games like Star Control 2. They can do whatever the fuck they want because they don't have to actually show it. They don't have to make sprites, or god forbid 3D models. They don't have to have graphics for everything. That's why ASCII roguelikes can be so deep. And people just didn't want games anymore that looked like they were from 1992. I've never actually played Star Control 2, so all these words are coming straight out of my rectum, but I'd venture that with the sheer vastness of that game, all the variety it has, it was just way too expensive/difficult to improve the graphics. It's harder to make those graphics, it takes longer, and it just costs a lot more. It's the easiest way to tell that you're doing something you never could have done X years ago.īut better graphics = more expensive.

Weirdly enough, I think part of the reason is that technology got too good.Īs technology improves, people want to see graphics.
